International Journal of Engineering Insights: (2025) Vol. 3, Nro.1, Regular Paper
https://doi.org/10.61961/injei.v3i1.29
Augmented Reality Systems for Enhancing Robotic
Manipulator Learning
Cristian P. Chuchico · Diego Bustillos
Received: 05 Feb 2025 / Accepted:16 May 2025 / Published: 15 Nov 2025
Abstract: Augmented Reality (AR) has emerged as
a transformative technology in education by integrat-
ing digital information into physical environments. This
study presented the development of an AR platform de-
signed to teach robotic manipulator concepts to engi-
neering students. The system provided interactive 3D
visualizations of joint configurations, degrees of free-
dom (DoF), kinematic models, and safety workspaces.
A quasi-experimental study with a pretest–posttest de-
sign (n = 60) was conducted at Universidad de las
Fuerzas Armadas ESPE. The results showed a signif-
icant improvement in student performance, with an av-
erage increase of approximately 40% in test scores. A
paired t-test confirmed that the difference between pre-
test and post-test results was statistically significant
(p < 0.05). Additionally, user perception results indi-
cated high acceptance levels, with an overall satisfac-
tion rate of 88%. These findings suggest that AR-based
learning environments can effectively enhance the un-
derstanding of complex robotic concepts in engineering
education.
Keywords Augmented Reality · Robotics Education ·
Interactive Learning Environments · Industry 4.0 ·
Kinematics Visualization
1 Introduction
Augmented Reality (AR) has emerged as a transforma-
tive technology that integrates digital information into
physical environments through multimodal interaction.
Unlike Virtual Reality (VR), which creates fully syn-
Cristian P. Chuchico
Escuela de Doctorado, Programa de Doctorado en Ingenier´ıa
Electr´onica, Universidad de Zaragoza, Zaragoza, Espa˜na.
E-mail: 980122@unizar.es
Diego Bustillos
Universidad de las Fuerzas Armadas - ESPE, Latacunga,
Ecuador.
E-mail: dibustillos@espe.edu.ec
thetic environments [1], AR enhances real-world per-
ception by overlaying interactive elements such as vi-
sual, auditory, and haptic feedback, while preserving
the user’s contextual immersion [2,3]. Over the past
decade, AR has expanded beyond entertainment and
has been increasingly adopted in strategic domains in-
cluding Industry 4.0, education, smart manufacturing,
healthcare, and engineering training. [4,5,6,7,8,9]
In educational contexts, AR has demonstrated sig-
nificant potential to improve the understanding of com-
plex and abstract concepts by enabling interactive and
spatial visualization [10,11]. By transforming abstract
models such as molecular structures or kinematic sys-
tems into manipulable representations, AR reduces cog-
nitive load and optimizes the transfer of knowledge [12,
13]. In engineering education, particularly in robotics,
the comprehension of concepts such as kinematics, de-
grees of freedom (DoF), and safety workspaces often
represents a challenge due to their abstract nature. AR-
based systems address this by providing intuitive and
immersive representations that facilitate cognitive pro-
cessing and knowledge retention [14,15].
However, despite the growing adoption of AR in ed-
ucation, there remains a lack of integrated platforms
specifically designed for teaching industrial robotic ma-
nipulators that combine kinematic visualization, safety
analysis, and interactive exploration within a unified
environment [16,17]. Additionally, limited empirical ev-
idence exists regarding the quantitative impact of such
systems on student learning outcomes in real laboratory
settings.
To address this gap, this study developed and im-
plemented an AR-based learning platform focused on
the Mitsubishi RV-2SDB robotic manipulator [18]. The
system, which utilizes a smartphone and a Bluetooth-
connected pointer, allows students to interact with vir-
tual representations of the robot’s structure, kinemat-
ics, and safety zones without requiring direct physical
manipulation. A quasi-experimental pretest–posttest de-
sign was employed to evaluate its effectiveness in im-
proving student learning metrics.
7 International Journal of Engineering Insights, (2025) 3:1
The remainder of this paper is organized as follows:
Section 2 describes the system development and archi-
tecture. Section 3 presents the methodology and eval-
uation instruments. Section 4 discusses the statistical
results and findings. Finally, Section 5 presents the con-
clusions and future work.
2 Project Development
The development of the proposed Augmented Reality
(AR) system was carried out using the Scrum method-
ology as an agile framework to support iterative design,
continuous testing, and incremental system integration
[19,20]. This approach facilitated efficient coordination
of development tasks and ensured adaptability to evolv-
ing technical requirements.
During each development cycle, the core modules of
the AR platform were implemented and validated, in-
cluding the integration of AR visualization, user inter-
action mechanisms, and mobile interface components.
This process enabled the progressive construction of a
functional and scalable system.
2.1 AR System Implementation
The AR application was developed using Unity [21] as
the primary environment for creating interactive 3D ex-
periences, combined with Vuforia for image recognition
and tracking. This configuration enabled the detection
of visual markers and the real-time visualization of vir-
tual content associated with the Mitsubishi RV-2SDB
robotic manipulator.
The system allows users to access key technical in-
formation, including robot structure, kinematic behav-
ior, and safety zones, through an interactive AR in-
terface. This approach enhances the understanding of
complex robotic concepts by providing intuitive and im-
mersive visualization.
The 3D model of the Mitsubishi RV-2SDB manip-
ulator was implemented as the central element of the
application, as shown in Fig. 1. The initial interface of
the system includes a presentation screen and a struc-
tured navigation menu, which allows users to access dif-
ferent functional modules, as illustrated in Fig. 2. The
main interaction menu is presented in Fig. 3, enabling
intuitive navigation between system functionalities.
2.2 Functional Modules
The AR platform was structured into multiple func-
tional modules designed to support the learning of key
robotics concepts:
Fig. 1 Modeling of the Mitsubishi RV-2SDB Robot
Fig. 2 Application Presentation Interface
2.2.1 Specifications
This module provides access to the main technical pa-
rameters of the robotic manipulator, including degrees
of freedom, operating range, motion characteristics, and
physical constraints. The information is presented in a
structured format to facilitate rapid understanding of
the system’s capabilities, as shown in Fig. 4.
2.2.2 Links and Joints
This module enables the visualization of the manipula-
tor’s kinematic chain through AR-based overlays. The
system uses visual markers to trigger the display of vir-
tual information associated with each link and joint,
8 International Journal of Engineering Insights, (2025) 3:1
Fig. 3 Main Interaction Menu
Fig. 4 Technical Specifications of the Mitsubishi RV-2SDB
Manipulator
Fig. 5 Links and Joints Visualization
allowing users to explore the robot structure in real
time. This functionality improves spatial understand-
ing without requiring direct physical interaction. The
visualization is presented in Fig. 5.
2.2.3 Forward Kinematics
The forward kinematics module presents the relation-
ship between joint parameters and the position of the
end-effector using the Denavit–Hartenberg (D–H) for-
mulation. This approach enables the representation of
the manipulator through homogeneous transformation
matrices, facilitating the analysis of its kinematic be-
havior.
The D–H parameters used in the system are summa-
rized in Table 1, while the corresponding visualization
within the AR environment is shown in Fig. 6.
Table 1 Denavit-Hartenberg (D-H) Parameters for the Mit-
subishi RV-2SDB.
Link (i) θ
i
d
i
(mm) a
i
(mm) α
i
(rad)
1 θ
1
300 0 π/2
2 θ
2
π/2 0 250 0
3 θ
3
0 160 0
2.2.4 Safety Zone
This module illustrates the operational workspace of
the robotic manipulator, including safe and restricted
9 International Journal of Engineering Insights, (2025) 3:1
Fig. 6 Forward Kinematics Representation using D-H Pa-
rameters
Fig. 7 Safety Zones of the Manipulator
areas. It allows users to identify motion limits and un-
derstand safety constraints within the working environ-
ment. This feature contributes to risk reduction and im-
proves awareness of safe operation practices. The safety
zones are visualized in Fig. 7.
3 Methodology
3.1 Study Design and Participants
This study employed a quasi-experimental design with
a single group using a pretest–posttest approach (n =
60). The participants were undergraduate students en-
rolled in the Electromechanical Technology program at
Universidad de las Fuerzas Armadas ESPE. A non-
probabilistic purposive sampling method was used to
ensure that all participants had a similar academic back-
ground in robotics and kinematics.
A control group was not included due to institu-
tional constraints, as all students were required to have
equal access to the AR-based intervention. Therefore,
each participant served as their own control, with pretest
scores used as a baseline for comparison.
3.2 Evaluation Instruments
Two instruments were used to assess the effectiveness
of the proposed system:
Technical Knowledge Assessment: A structured
questionnaire consisting of 10 items was designed to
evaluate three key competencies: (i) identification of
degrees of freedom and joint configurations, (ii) appli-
cation of Denavit–Hartenberg parameters, and (iii) un-
derstanding of safety zones. Each item was scored on a
scale of 0–2, resulting in a maximum score of 20 points.
To ensure comparability, both pretest and posttest
were designed with equivalent levels of difficulty and
aligned with the same learning objectives.
User Perception Survey: A Likert-scale survey
(1–5) was administered to evaluate usability, clarity of
information, and perceived learning effectiveness.
Content validity of the instruments was established
through expert evaluation by three faculty members
specializing in robotics and automation.
3.3 Experimental Procedure
The experimental process was conducted in four stages:
1. Pretest: Participants completed an initial assess-
ment to determine baseline knowledge.
2. System Introduction: A brief orientation session
was conducted to familiarize participants with the
AR interface and interaction mechanisms.
3. Intervention: Participants engaged in a 45-minute
hands-on session using the AR platform, interacting
with virtual representations of the robotic manipu-
lator.
4. Posttest and Survey: After the intervention, par-
ticipants completed the posttest and the perception
survey.
3.4 Data Analysis
To evaluate the effectiveness of the intervention, a paired
t-test was conducted to compare pretest and posttest
scores. The level of statistical significance was set at
α = 0.05.
10 International Journal of Engineering Insights, (2025) 3:1
Additionally, descriptive statistics, including mean
and standard deviation, were calculated to analyze per-
formance trends. The percentage improvement between
pretest and posttest scores was also computed to quan-
tify learning gains.
This analytical approach ensures that the observed
differences in performance are statistically validated and
not attributable to random variation.
4 Results and Discussion
This section presents the quantitative results obtained
from the experimental evaluation of the proposed Aug-
mented Reality (AR) system, focusing on both learning
performance and user perception.
4.1 Learning Performance Analysis
The results of the technical knowledge assessment are
summarized in Table 2. A clear improvement can be
observed between pretest and posttest scores across all
participants.
The mean score increased from 3.20 to 4.50, repre-
senting an improvement of approximately 40.6%. Ad-
ditionally, the standard deviation decreased from 0.65
to 0.38, indicating a more consistent performance after
the intervention.
Table 2 Consolidated results of the technical knowledge as-
sessment (n = 60).
Metric Pretest Posttest Improvement
Mean Score
(out of 5)
3.20 4.50 40.6%
Standard Devi-
ation
0.65 0.38 -
Performance
(%)
64% 90% +26%
To determine whether the observed improvement
was statistically significant, a paired t-test was con-
ducted comparing pretest and posttest scores. The re-
sults indicated a statistically significant difference be-
tween both conditions (p < 0.05), confirming that the
observed improvement is unlikely to be due to random
variation.
Furthermore, the fact that all participants showed
higher posttest scores suggests a consistent positive ef-
fect of the intervention across the entire sample, rein-
forcing the robustness of the results.
4.2 User Perception Analysis
The results of the user perception survey are summa-
rized in Table 3. The evaluated dimensions, including
usability, clarity of information, pedagogical value, and
interactivity, show high levels of acceptance among par-
ticipants.
Table 3 Consolidated User Perception Survey (Likert Scale:
1–5).
Dimension Mean Acceptance (%)
Application Design 4.65 93%
Ease of Use (Usability) 4.70 94%
Information Clarity 4.58 91.6%
Pedagogical Value 4.75 95%
Interactivity 4.40 88%
4.3 Discussion
The observed improvement in learning outcomes can
be attributed to the immersive and interactive nature of
the AR platform. By enabling real-time visualization of
abstract concepts such as kinematics and safety zones,
the system facilitates cognitive processing and enhances
conceptual understanding.
The reduction in score variability after the inter-
vention suggests that the platform not only improves
average performance but also contributes to more uni-
form learning across participants. Additionally, the high
levels of user acceptance indicate that the system is
both usable and engaging, which are critical factors
for successful integration of emerging technologies in
educational environments. Overall, the combination of
statistically significant learning gains and positive user
perception supports the effectiveness of AR as a tool
for enhancing robotics education.
5 Conclusions
This study presented the development and evaluation
of an Augmented Reality (AR)-based learning platform
for teaching robotic manipulator concepts. The system
integrates interactive visualization of kinematic struc-
tures, degrees of freedom, and safety zones, providing
an intuitive and immersive learning environment.
The experimental results demonstrated a significant
improvement in student performance, with an average
increase of approximately 40% between pretest and post-
test scores. Statistical analysis using a paired t-test
confirmed that this improvement was significant (p <
11 International Journal of Engineering Insights, (2025) 3:1
0.05), indicating that the observed learning gains are
not attributable to random variation.
In addition to the quantitative results, user per-
ception analysis revealed high levels of acceptance in
terms of usability, clarity of information, and pedagogi-
cal value. These findings suggest that the proposed AR
platform effectively supports the understanding of com-
plex robotic concepts and enhances student engagement
in laboratory environments.
Overall, this work highlights the potential of AR
technologies as effective tools for engineering education,
particularly in domains that require spatial reasoning
and interaction with complex systems.
Future work will focus on extending the platform
to multi-robot environments, integrating advanced AR
devices such as head-mounted displays, and incorpo-
rating additional features such as haptic feedback and
remote collaborative capabilities to further enhance the
learning experience.
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